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What it does

An Escape from Tarkov quest planner that decides the raid before you load in

Next Raid is a Windows desktop application. It takes the quests you have already accepted, works out which of them can honestly be run together on one map, merges everything they need into a single packing list, and puts the objectives in an order that ends at an extraction.

Updated 29 August 2026Closed alpha · Windows · English and Russian

01The raid you lose in the stash

You take four quests that all say Customs, load in, reach the dorms, and find the key for room 206 still sitting in your container back at base. Or you pick up a quest item on the way in, carry it across the whole map, and lose it to a scav on the way to an objective you could have done first. Both cost you the raid, and neither has anything to do with how you shoot.

All the information needed to avoid that already exists, spread across the wiki, your quest log and half a dozen browser tabs. What nobody has is the five minutes to assemble it correctly, every raid, while the squad waits.

02The loop, in the order it happens

  1. It reads which quests you actually have

    Your accepted, completed and failed quests are detected from the log files the game writes to your own disk. Nothing attaches to the running game. The exact mechanism is documented here.

  2. You choose a location and a goal

    You pick the map and what this raid is for: maximum experience, main-story advancement, unlocking the quests that are blocking everything else, or farming. The goal changes which quests are worth grouping, not just their order.

  3. It proposes one bundle

    Compatible quests are grouped into a single bundle sized to your risk appetite. Quests that cannot honestly share a raid are excluded rather than listed with a warning.

  4. You tick the quests you are actually taking

    The recommendation is a proposal. You can override it with your own selection, and the rest of the plan is rebuilt around what you chose.

  5. It merges everything into one packing list

    Keys, quest items, found-in-raid handovers and ordinary essentials from every quest in the bundle become one checklist, with the mission-critical entries separated from the merely sensible ones. Items needed twice appear once.

  6. It orders the objectives and picks an extraction

    Objectives that put a carried quest item at risk are placed first, so you spend the least possible time crossing the map holding something you cannot afford to lose. The remaining stops follow nearest-first, and the route finishes at an extraction.

  7. You confirm what happened afterwards

    After the raid you confirm the bundle, and the next plan starts from the corrected state. A manual correction always outranks anything inferred from a log.

03A worked example on Customs

This is produced by running the alpha's own grouping rules over its Customs content pack, with the goal set to maximum experience and the strategy set to balanced.

Customs · maximum experience · balanced3 quests · 9 000 XP
  1. Background CheckRecover the bronze pocket watch
  2. Operation AquariusLocate the Dorms water stockpile
  3. The ExtortionistFind the messenger and recover the cargo
  4. Extract at ZB-1011Confirm availability in raid

One merged packing list

  • Machinery key — for the tanker truck
  • Dorm room 206 key — for the water stockpile
  • The key the pinned task data lists for the hidden cargo
  • Three eligible found-in-raid water items to hand over
  • Space and care for two quest items that must leave the raid with you
  • Ordinary essentials: weapon, ammunition, healing, food, water

Customs also offers Pharmacist, whose 3 000 experience is worth exactly as much as the others, and it is absent. Balanced caps a bundle at three quests, and Pharmacist is the most demanding objective of the four, so it is the one left out. Switch the strategy to fast and all four fit, at 12 000 experience, on a longer route that ends at Crossroads instead.

04Four goals, three risk settings

The goal decides what a quest is worth. The strategy decides how much raid you are willing to spend collecting it. They are deliberately separate: wanting story progress does not mean wanting a four-objective marathon.

Goals change which quests are selected; strategies change how many and how demanding.
GoalWhat it favours
Maximum experienceRaw experience yield across the whole bundle
Main storyStory quests, and the prerequisites that unblock them, ahead of immediate experience
Key unlocksQuests with the largest validated number of quests waiting behind them
FarmExplicit farming presets, independent of quest progress
The strategy sets both the bundle size and how far apart in difficulty its quests may be.
StrategyQuests per raidDifficulty spread allowed
Survival2Only undemanding objectives, close together in difficulty
Balanced3Moderate spread
Fast progression4Any spread

05What it is not

Five things it will not do for you:

The same labels appear inside the application, not only on this page, so unverified guidance is marked where you actually use it.

Join the closed alpha

The alpha is deliberately small: enough players to find the wrong assumptions, few enough that we can answer all of them personally.

Join the closed alpha

One email when there is a build for you. No newsletter, no list, deleted on request.