What it does
An Escape from Tarkov quest planner that decides the raid before you load in
Next Raid is a Windows desktop application. It takes the quests you have already accepted, works out which of them can honestly be run together on one map, merges everything they need into a single packing list, and puts the objectives in an order that ends at an extraction.
01The raid you lose in the stash
You take four quests that all say Customs, load in, reach the dorms, and find the key for room 206 still sitting in your container back at base. Or you pick up a quest item on the way in, carry it across the whole map, and lose it to a scav on the way to an objective you could have done first. Both cost you the raid, and neither has anything to do with how you shoot.
All the information needed to avoid that already exists, spread across the wiki, your quest log and half a dozen browser tabs. What nobody has is the five minutes to assemble it correctly, every raid, while the squad waits.
02The loop, in the order it happens
-
It reads which quests you actually have
Your accepted, completed and failed quests are detected from the log files the game writes to your own disk. Nothing attaches to the running game. The exact mechanism is documented here.
-
You choose a location and a goal
You pick the map and what this raid is for: maximum experience, main-story advancement, unlocking the quests that are blocking everything else, or farming. The goal changes which quests are worth grouping, not just their order.
-
It proposes one bundle
Compatible quests are grouped into a single bundle sized to your risk appetite. Quests that cannot honestly share a raid are excluded rather than listed with a warning.
-
You tick the quests you are actually taking
The recommendation is a proposal. You can override it with your own selection, and the rest of the plan is rebuilt around what you chose.
-
It merges everything into one packing list
Keys, quest items, found-in-raid handovers and ordinary essentials from every quest in the bundle become one checklist, with the mission-critical entries separated from the merely sensible ones. Items needed twice appear once.
-
It orders the objectives and picks an extraction
Objectives that put a carried quest item at risk are placed first, so you spend the least possible time crossing the map holding something you cannot afford to lose. The remaining stops follow nearest-first, and the route finishes at an extraction.
-
You confirm what happened afterwards
After the raid you confirm the bundle, and the next plan starts from the corrected state. A manual correction always outranks anything inferred from a log.
03A worked example on Customs
This is produced by running the alpha's own grouping rules over its Customs content pack, with the goal set to maximum experience and the strategy set to balanced.
- Background CheckRecover the bronze pocket watch
- Operation AquariusLocate the Dorms water stockpile
- The ExtortionistFind the messenger and recover the cargo
- Extract at ZB-1011Confirm availability in raid
One merged packing list
- Machinery key — for the tanker truck
- Dorm room 206 key — for the water stockpile
- The key the pinned task data lists for the hidden cargo
- Three eligible found-in-raid water items to hand over
- Space and care for two quest items that must leave the raid with you
- Ordinary essentials: weapon, ammunition, healing, food, water
Customs also offers Pharmacist, whose 3 000 experience is worth exactly as much as the others, and it is absent. Balanced caps a bundle at three quests, and Pharmacist is the most demanding objective of the four, so it is the one left out. Switch the strategy to fast and all four fit, at 12 000 experience, on a longer route that ends at Crossroads instead.
04Four goals, three risk settings
The goal decides what a quest is worth. The strategy decides how much raid you are willing to spend collecting it. They are deliberately separate: wanting story progress does not mean wanting a four-objective marathon.
| Goal | What it favours |
|---|---|
| Maximum experience | Raw experience yield across the whole bundle |
| Main story | Story quests, and the prerequisites that unblock them, ahead of immediate experience |
| Key unlocks | Quests with the largest validated number of quests waiting behind them |
| Farm | Explicit farming presets, independent of quest progress |
| Strategy | Quests per raid | Difficulty spread allowed |
|---|---|---|
| Survival | 2 | Only undemanding objectives, close together in difficulty |
| Balanced | 3 | Moderate spread |
| Fast progression | 4 | Any spread |
05What it is not
Five things it will not do for you:
- It is not an overlay that watches the game. It does not know where you are standing unless you tell it, and it never reads the running game; your position comes from screenshots you take yourself.
- Its routes are orientation rather than pathfinding. They are drawn from pinned public map data, and not one of them has been walked and calibrated in the live game, so every position in the current content pack is marked unverified. The per-map status is published here.
- It cannot confirm extractions, because which exits are open depends on the raid you are in. The planner names a plausible one and says as much.
- It shows nothing live: no enemies, no loot, no other players, no stash contents.
- It is Windows-only and closed, with no public build today.
The same labels appear inside the application, not only on this page, so unverified guidance is marked where you actually use it.
Join the closed alpha
The alpha is deliberately small: enough players to find the wrong assumptions, few enough that we can answer all of them personally.
One email when there is a build for you. No newsletter, no list, deleted on request.